Ben: Play an action card, build a bell tower inside your citadel.
Mike: My shaman casts a toyber spell on your prosperity tile. Looks like someone's out of resource gems. [laughter] Uh-oh.
Ben: [long silence, laughs]
Mike: What's so funny?
Ben: Oh, no, no, no, you're a smart guy, clearly picked up some flashy tricks, but you made one crucial mistake. You forgot about the essence of the game. It's about the Cones. [dice rattling] Move my abbot to the ocean hex, which moves my Brinksman to the Devil's Lair, and pushes my farmer... yes, my humble farmer... directly into the central cone.
Andy: Woo-hoo! Yeah, babe, we did it. This whole company is ours.
Ben: Oh, no, it's not.
Andy: That's mine, it's all mine.
Ben: Andy... for the record, I did invent this game. But it doesn't even matter, because I won and I get another chance to prove that there's something truly special about Pawnee.
Mike: Yes, there is. It's the home of the architect. Let's talk.